The SDK supports major development languages such as C++/C#/Python. As a development 3D environment, Unity/UnrealEngine is supported by default, and if you have a project file, you can add motion from camera information by automatic calculation. The supported operating systems are Windows, Linux, and Android.
Introduction of ANTSEAT SDK technology
It is possible to make the simulator work in synchronization with video and music. You can implement an interactive movie theater by having the chairs move in sync with the timing of a movie scene.
The motion seat position is automatically calculated using the SDK based on the camera information acquired from the software and the movement information of the object to be tracked.
Inputting the data measured by various software to ANTSEAT makes it possible to reproduce the motion. Earthquake waveform CSV data and GPX data from an on-board camera can be analyzed and output to the motion seat.
Combined with a 3D mouse, you can control the motion seat in a more intuitive way. You can also save your input data as is, allowing you to create behaviors more efficiently.
ANTSEAT is GPIO compatible, which allows for easy hardware expansion. ANTSEAT can realize various requirements by connecting necessary optional parts according to your application.
By connecting directly and wirelessly to a standalone VR head-mounted display that operates without a PC, the device configuration can be simplified for operation.